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Rules
The whole game, in order. These are the rules the app grades with — the same ones shown inside a league on its results page.
The weekly entry
- Every active member gets one entry per NFL regular-season week, and an entry is exactly 4 picks.
- A pick is a team plus that team’s league spread for the week — one line per game, locked and published Wednesday at 7:00 AM ET.
- The 4 picks do not have to come from 4 different games, and you may pick favorites, underdogs, or any mix of the two.
- Both sides of the same game is allowed. It is called a Straddle, each side occupies one of your 4 slots, and both sides still have to cover.
- The same team can never be selected twice in one entry.
How a leg is graded
- Cover value = your team’s points − the opponent’s points + the teased spread.
- Above zero covers and wins. Exactly zero is a push, and a push counts as a loss. Below zero loses.
- The grade always uses the Wednesday line the pick was saved with, together with the official final score.
Winning the week
- All 4 legs must cover for the entry to win. One loss — including a push — puts you in the loser group for that week.
- A voided leg counts as neither a win nor a loss: the entry is graded on the legs that remain.
- If every leg voids, the entry is no action and no points move for it.
How points move
- The week has a winner group and a loser group, and the league’s juice is the amount that moves between them.
- Each loser is charged −(number of winners × juice). Each winner is paid +(number of losers × juice).
- With a juice of 10, fifteen winners and five losers: each loser is −150 and each winner is +50. The week sums to exactly zero.
- If everybody wins, or everybody loses, there is no opposite group to pay or be paid and nobody’s total moves.
- Points only. The app collects no entry fee, holds no balance, and pays nothing out — there is no money in it anywhere.
Timing and locking
- Lines are published Wednesday at 7:00 AM ET; picking opens then. Later sportsbook movement does not change the league’s line.
- The whole entry locks Sunday at 1:00 PM ET, and each pick also locks at its own game’s kickoff — whichever comes first.
- Until then a pick can be added, changed or removed freely, as long as its game has not started. A game already under way is read-only.
- All deadlines are enforced on server time. Times are shown in Eastern, and can be shown in your own time zone instead.
Empty slots at the deadline
- At the Sunday deadline every empty slot is filled automatically, so every active member ends the week with a complete 4-pick entry.
- It prefers the biggest remaining favorite from a game that has not kicked off, ties broken by the earlier kickoff and then alphabetically by team.
- It never picks a team you already hold, and it may complete a Straddle by taking the other side of a game you are already on.
- The rule is deterministic and the same for everybody, and an automatic pick is tagged so you can see which ones they were.
Who can see your picks
- Your own picks are always visible to you, and editable while their games have not started.
- Other members cannot see a pick until its game kicks off. Everything becomes visible at the Sunday 1:00 PM ET deadline, automatic picks included.
- Once a week is graded, every member sees the same detail: the original line, the teased line, the final score and the arithmetic.
Standings
- Your season total is the sum of your weekly ledger entries. Members are ranked highest first, and tied members share a rank.
- There is no elimination. A bad week costs points; it never ends your season.
- A league can start scoring later than Week 1. Weeks before that are practice: everyone picks, results are shown, nothing settles and no points move.
Exceptions and corrections
- A game not completed within its scoring week is voided, and the entry is graded on its remaining legs.
- If an official score is corrected later, the affected picks are re-graded, reversing ledger entries are written, and standings are recalculated.
- Every commissioner correction is written to the league’s audit log with a reason.
Worked examples
Every outcome a single leg can have. Two of the four are teams that lost their game and covered anyway, which is what the teaser is buying.
Favorite selected
Win−3.0 → +11.0 teased
Your team loses 20–27 · cover value −7 + 11 = 4
Favorite selected
Push−7.0 → +7.0 teased
Your team loses 17–24 · cover value −7 + 7 = 0
A push counts as a loss.
Underdog selected
Win+4.5 → +18.5 teased
Your team loses 14–31 · cover value −17 + 18.5 = 1.5
Underdog selected
Loss+2.0 → +16.0 teased
Your team loses 10–28 · cover value −18 + 16 = −2
These are the standard settings. A commissioner sets their own league’s juice, and a league’s real numbers are shown on its invitation and inside the app.
Next
Members join by invitation, and the league is free to play — points only, no money anywhere.